AI Insights · Timothy · October 2021
Performance of Top 5 Voxel Games in Europe Q3 2021
In Q3 2021, voxel games saw varying performance in Europe, with some apps experiencing significant growth in weekly downloads and active users. Detailed insights from Sensor Tower reveal the trends.
In Q3 2021, voxel games experienced diverse performance trends across Europe on a unified platform, with notable variations in weekly downloads, revenue, and active users. Here we delve into the top 5 voxel games and their performance metrics.
Block Craft 3D:Building Game from Wildlife Studios saw a dynamic quarter. Weekly revenue peaked at approximately $9.9K in late August, with fluctuations throughout the period, ending at around $9.6K. Weekly downloads showed a decline from 332K at the beginning of July to around 83.5K by the end of September. The number of weekly active users also decreased from 2.8M in late June to about 1.8M by the end of September.
Eerskraft by Gooogame exhibited a strong increase in weekly downloads mid-quarter, peaking at 370K in mid-August. However, downloads tapered off to approximately 210K by the end of September. Active users followed a similar trend, rising from 297K in late June to a high of 879K at the end of August, then slightly declining to 773K by the end of the quarter.
Minecraft Trial from Mojang maintained robust weekly revenue, averaging around $600K throughout the quarter, with a slight dip to $473K in late September. Weekly downloads remained relatively stable, starting at 249K and ending at 216K. The app's weekly active users gradually decreased from 6.1M in late June to about 5.2M by the end of September.
Craftsman: Building Craft by StarGame12 had a rather consistent performance in terms of weekly downloads, averaging around 250K, with a peak of 303K in late July. Active users saw slight fluctuations, starting at 2.3M at the end of June and ending at approximately 2.4M by the end of September.
Craft World - Master Block 3D from Master Craft Game 3D experienced varied weekly downloads, with a peak of 250K in early August and a low of 92K in early September. Active users showed a general upward trend, increasing from 330K at the end of June to around 470K by the end of September.
These insights are derived from Sensor Tower, providing a comprehensive look at the performance of voxel games in Europe during Q3 2021. For more detailed insights, visit Sensor Tower.